![]() ![]() Depending on the version of RetroArch you are using, you can pick and choose which cores to load, to be able to customize your experience, or the RetroArch build may come pre-loaded with all working cores. So in this guide I will use the words “emulators” and “cores” interchangeably. RetroArch consists of what they call “ cores“, which function as emulators embedded in the program. I have a habit of pronouncing it the latter way, which is what you’ll hear in my videos. Note that technically, “RetroArch” should be pronounced like “RetroARTCH” versus “RetroARK”, because it was first based on Arch Linux, but both pronunciations are considered acceptable. The frontend for RetroArch is often referred to as the “libretro frontend”. ![]() It can run on the usual platforms like Windows, MacOS and Linux, but it also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more. RetroArch is a frontend for emulators, game engines and media players. However, if you are using a system that relies primarily on RetroArch for emulation (like Xbox), or you have a beefy PC that can run well regardless of optimizations, you may find success in emulating higher-end systems in RetroArch, too. For more modern consoles, it is often more efficient to rely on standalone emulators, which are generally more optimized than RetroArch. RetroArch really shines on retro systems, particularly PlayStation 1 and below games. The video will primarily be done on Windows PC, but the same method will apply to MacOS, Linux, Android, iOS, Vita, and Xbox platforms, and more. This guide is meant to help you get set up with various RetroArch iterations. In this guide I’m going to demystify some of the more peculiar things about this emulation frontend, and show you how I set up RetroArch on my own gaming platforms. But it does have quite a steep learning curve. RetroArch is one of my favorite programs to use for retro game emulation, because it can emulate many systems. (For real, I have an old LG Optimus that runs Android 3.Last updated: 28FEB2022 (see Changelog for details) You are much better off emulating on any other handheld, including any Android device. Not all games are going to play (Final Fantasy games are especially horrible), and those that do are going to suffer badly. (Meaning MD5/SHA1 hashes match the official!!!) Other than that, there isn't much else you can do. Use a clean BIOS file (preferably SCPH-1001!) you know is good. ![]() In all cases, audio must be disabled in RA settings for any game to load properly. I've gotten a lot of games to play fine (~50-60 fps), and a lot more to play tolerably (~30-45 FPS). (And they may have in their latest updates, I'm not sure.)įor what it's worth: My experience with PCSX-ReARMed for 3DS has been pretty extensive. Of course, the safest option is probably to wait until Retroarch fixes the issue. Keep in mind that Luma3DS does not support A9LH anymore and you will no longer receive support or updates for Luma3DS. Any games/updates/saves will need to backed up and restored afterwords. I have done this and confirmed with astronautlevel that it works fine. If you have a NAND backup from this setup, you can use GodMode9 to restore that NAND successfully to remove B9S, restore A9LH, and restore Luma3DS 7.1. If you MUST use Retroarch, my suggestion is to continue to use A9LH+Luma3DS 7.1. Luma's newest builds got a little more strict on the way it handles crashes (because the CFW devs are depending on people to fix this in their homebrew, where it needs to be fixed), so the issue hasn't been present until Luma3DS build version 8 and beyond. Since the issue has been present basically forever, I'm not holding my breath. Nothing you can do but nag the RA guys to fix it. So, load Retroarch, load core, load content, play for a bit, tap bottom screen, select "Exit Retroarch", CRASH! Everytime. If by chance it does load the content and you get to play, it is GOING to crash on Retroarch exit. You've got a 50/50 chance of actually playing the game and not seeing it crash. ![]() Basically do this: Load Retroarch, load any core, load any game for that core. It's gotten to the point that I prefer the standalone SNES9x and VirtuaNES by bubble2k (god I wish he'd write a Genesis emulator too!) over Retroarch because of a consistent easy to replicate crashes. Since Luma was updated last (Luma3DS version 8.1.1), Retroarch and NTR CFW are the only homebrew apps still crashing for me. It always crashes for me, regardless of the core I load. Retroarch has a known issue with Luma and the way Luma handles crashes. ![]()
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